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Re: Complex puppet rigging: principle approach + swingy legs (picture! clip!)

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Hi,

I have pretty much the same issue.

I've put together a character with DuIK, so far 2D, and want it to turn during the animation.

I would actually be fine with mirroring the puppet, I don't really need 3D, if not necessary.

But as it wouldn't work and controllers went mad, I wanted to make everything 3D and still controllers don't seem so follow, when I rotate the puppet.

 

Roger, some time went by, did you find a solution?


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